Adam Liss

Game and Experience Designer

About Me

I am a game and experience designer with a particular interest in AR/VR, prototyping, and technical design. I believe mechanics and game feel are key to a successful game, and even when designing tools, simulations, and other "serious" experiences, I feel it's important to incorporate an element of fun. I come from a video production background, and love creating immersive experiences with unique story and style. My goal is to explore new ways of communicating and telling stories through games and interaction.

Portfolio

Work Experience

Senior Immersive Media Specialist

UX Design • Coding • Simulation
  • Technical lead on a team creating immersive 3D visualizations for large-scale roadway and construction projects
  • Lead overall UX and interaction design
  • Created internal tools to enhance our environment modeling workflow, including procedural road and terrain generation, traffic and foliage placement, and an interactive QA/QC tool that allows clients and other users to place comments in 3D space
  • Developed and improved integrations with other AEC software and formats like ArcGIS feature layers, Vissim traffic simulations, and generating splines from KMZ and GeoJSON formats
  • Also created tools for aligning models with 3D satellite imagery, trimming unwanted elements, and conforming large models to the curvature of the earth
Company: HNTB
Period: June 2023 - August 2026

Instructor, Become an AR/VR Designer

AR/VR • Design Thinking • Teaching
  • Designed and taught a 12 week professional development course on AR/VR design
  • Worked with students from a variety of backgrounds to teach them the basics of 3D asset creation, XR project development in Unity, prototyping skills, and design documentation/collaboration.
Company: ELVTR
Period: October 2023 - January 2024

Senior User Experience Designer

AR/VR • UX Research • Prototyping
  • Lead design on a “teleportative” remote collaboration solution for Augmented Reality to allow remote teams to meet together as if they were in-person
  • Designed core experience that promotes sense of social presence and leverages nonverbal communication
  • Compiled UX research and ran user studies to validate the performance of our solution and gather data to share with senior leadership
  • Built prototypes to test concepts around eye contact, video quality, and spatial audio and inform hardware design
Company: Amazon
Period: January 2022 - February 2023

Senior User Experience Designer

AR/VR • UX Design • Project Management
  • Working as a user experience designer at an internal development studio within HTC Vive
  • Current projects include Sync, a VR meeting and collaboration app, and developing content for Origin, the home environment for the Vive Cosmos headset
  • Responsible for designing and prototyping ideas and new features. This includes C# scripting, writing shaders, and basic 3D modeling
  • I work closely with our development team in Taipei, sharing prototypes and design documents to communicate ideas
  • I also work with our studio lead to prioritize new features and explore how VR can add value beyond traditional in-person and video meetings
Company: HTC Vive
Period: March 2019 - January 2022

Immersive Experience Designer

AR/VR • Design • Production
  • Working as a designer making AR/VR and other immersive solutions for government and commercial clients
  • Work with clients to shape their understanding of how Augmented and Virtual Reality could be used to address their business challenges
  • Prepare design documentation and translate client requirements into art and engineering tasks
  • Rapidly develop and prototype in Unity
  • Lead team meetings, track progress in Jira, communicate status to clients
  • Delivered projects for the Oculus Go, Microsoft Hololens, Meta 2, and SpatialOS cloud platform
Period: June 2016 - March 2019

Producer, Director, and Editor

Shooting • Editing • Coordinating
  • Created independent video production company to produce ads, Kickstarter videos, and other video projects.
  • Wrote contracts, set up interviews, and coordinated shoots.
  • Also developing and producing a web series about the rise of zombies in popular culture.
Period: October 2011 - August 2014

Post-Production Coordinator

Editing • Content Management • Outreach
  • Managed FORA.tv's presence on YouTube, Hulu, iTunes, and other video sites.
  • Streamlined DVD production workflow by writing a script to automatically create chaptered DVDs.
  • Negotiated licensing agreements with various film and television outlets.
  • Worked with marketing team to promote timely and relevant videos.
Company: FORA.tv
Period: January 2012 - September 2012

Editor

Editing • Copy Writing • Curating
  • Ingested video in multiple formats and encoded for web distribution.
  • Added bugs, bumpers, and titles to videos; performed color and audio correction.
  • Wrote titles and descriptions, entered relevant metadata, and attached images to CMS.
  • Watched through videos looking for exceptional content to post on YouTube and other sites.
Company: FORA.tv
Period: August 2008 - January 2012

Education

Carnegie Mellon University

Masters of Entertainment Technology • Entertainment Technology Center

Projects

  • Surthrive: An experimental art game aimed at changing the way people think about the aftermath of natural disasters.
  • Lotter-E: A mobile game for the North American Association of State and Provincial Lotteries and the Atlantic Lottery in Canada that will serve as a proof of concept for new ways the lottery can use games to improve the planet.
  • Cavemen: A semester-long project to develop content for a CAVE 3-wall projection space.
  • Building Virtual Worlds: Over 11 weeks, worked as a member of 5 different teams to rapidly design, test, and build games in Unity. I did everything from rigging and animating to level design, running playtest sessions, and even some programming.

Graduated: 2016

The Colorado College

Bachelor Of Arts In English, Film Track • Minor in Mathematics
  • In charge of marketing for Colorado College Film Series
  • Founding member of Colorado College Film Union

Graduated: 2008