Adam Liss

Game and Experience Designer

About Me

I am a game and experience designer with a particular interest in AR/VR, prototyping, and technical design. I believe mechanics and game feel are key to a successful game, and even when designing tools, simulations, and other "serious" experiences, I feel it's important to incorporate an element of fun. I come from a video production background, and love creating immersive experiences with unique story and style. My goal is to explore new ways of communicating and telling stories through games and interaction.

Education

Carnegie Mellon University

Masters of Entertainment Technology Entertainment Technology Center

Projects

  • Surthrive: An experimental art game aimed at changing the way people think about the aftermath of natural disasters.
  • Lotter-E: A mobile game for the North American Association of State and Provincial Lotteries and the Atlantic Lottery in Canada that will serve as a proof of concept for new ways the lottery can use games to improve the planet.
  • Cavemen: A semester-long project to develop content for a CAVE 3-wall projection space.
  • Building Virtual Worlds: Over 11 weeks, worked as a member of 5 different teams to rapidly design, test, and build games in Unity. I did everything from rigging and animating to level design, running playtest sessions, and even some programming.

Graduated: 2016

The Colorado College

Bachelor Of Arts In English, Film Track Minor in Mathematics
  • In charge of marketing for Colorado College Film Series
  • Founding member of Colorado College Film Union

Graduated: 2008

Portfolio

Work Experience

Immersive Experience Designer

AR/VR Design Production
  • Working as a designer making AR/VR and other immersive solutions for government and commercial clients
  • Work with clients to shape their understanding of how Augmented and Virtual Reality could be used to address their business challenges
  • Prepare design documentation and translate client requirements into art and engineering tasks
  • Rapidly develop and prototype in Unity
  • Lead team meetings, track progress in Jira, communicate status to clients
  • Delivered projects for the Oculus Go, Microsoft Hololens, Meta 2, and SpatialOS cloud platform
Period: June 2016 - Present

Production and Design Intern

Communication Design Testing
  • Helped run beta test and redesign for Reading Racer, a game that uses speech recognition to get kids excited about reading out loud.
  • Helped set up and run the beta test process, using SurveyMonkey, Zapier, MailChimp, and TestFlight.
  • Ran playtests, researched children's games, and made design suggestions, communicating them to the rest of the team via design docs.
Period: May 2015 - January 2016

Producer, Director, and Editor

Shooting Editing Coordinating
  • Created independent video production company to produce ads, Kickstarter videos, and other video projects.
  • Wrote contracts, set up interviews, and coordinated shoots.
  • Also developing and producing a web series about the rise of zombies in popular culture.
Period: October 2011 - August 2014

Post-Production Coordinator

Editing Content Management Outreach
  • Managed FORA.tv's presence on YouTube, Hulu, iTunes, and other video sites.
  • Streamlined DVD production workflow by writing a script to automatically create chaptered DVDs.
  • Negotiated licensing agreements with various film and television outlets.
  • Worked with marketing team to promote timely and relevant videos.
Company: FORA.tv
Period: January 2012 - September 2012

Editor

Editing Copy Writing Curating
  • Ingested video in multiple formats and encoded for web distribution.
  • Added bugs, bumpers, and titles to videos; performed color and audio correction.
  • Wrote titles and descriptions, entered relevant metadata, and attached images to CMS.
  • Watched through videos looking for exceptional content to post on YouTube and other sites.
Company: FORA.tv
Period: August 2008 - January 2012